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His ultimate goal remains to reach the Calamity Ganon and free the trapped Princess Zelda before the whole world is laid to waste. As a last resort, Princess Zelda was able to place the gravely wounded Link in the Shrine of Resurrection and use her awoken sealing powers to trap herself with Calamity Ganon in Hyrule Castle.Īs Link sets off on his quest to defeat Calamity Ganon, he is asked to investigate the fate of the Divine Beasts and their former Champions. When the Calamity Ganon ultimately attacked, it devastated the Kingdom of Hyrule Kingdom by taking control of the ancient machines and turning them against the Hyruleans. All the while, Princess Zelda was unsuccessfully trying to gain access to her own prophesied powers, accompanied on her quests by her knight, the Hylian Champion Link. The Guardians were reactivated and four Champions were chosen to control the Divine Beasts: the Zora princess Mipha, the Goron warrior Daruk, the Gerudo chief Urbosa, and the Rito archer Revali. But throughout the ages, knowledge about the ancient technology was lost until excavations in Hyrule Kingdom brought them to light once more, coinciding with the expected return of Calamity Ganon a hundred years ago. After escaping the confines of the plateau, Link is directed to meet the wise Sheikah elder Impa, and learn about the Guardians and Divine Beasts: 10,000 years prior these machines were created and successfully used by another Hero and another Princess to defeat the Calamity Ganon. The mysterious voice turns out to be Zelda, whom who is the daughter of King Rhoam. Although trapped, the Calamity Ganon has grown in power, and Link must defeat it before it breaks free once more and destroys the world. Unable to be defeated, it was sealed within Hyrule Castle, while the ruins of the land were ravaged by nature over time. Link learns from King Rhoam that 100 years prior, a great evil known as the Calamity Ganon rose up and laid waste to the kingdom and its people.
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The Old Man reveals himself as the spirit of the deceased King of Hyrule, King Rhoam. After Link gets the spirit orbs, the Old Man appears, then mysteriously disappears, telling Link to meet him in the Temple of Time. However, he first wants Spirit Orbs from nearby Shrines, in particular the Oman Au Shrine, Ja Baij Shrine, Owa Daim Shrine, and the Keh Namut Shrine. The Old Man promises Link his Paraglider, which is the only way to get down from the plateau. Link then meets an Old Man by a campfire. Link leaves the Shrine of Resurrection and looks out at Hyrule on top of the Great Plateau. Stains can be removed from tabletops using olive oil.Link awakens from a deep slumber and a mysterious voice guides him to discover what has become of the ruined country of Hyrule Kingdom. Please note - Sparkle Playfoam® may transfer colour stain to fabric and plastic. Not suitable for children aged under 3 years as small parts may represent a choking hazard. Playfoam Sparkle is recommended for adults and children aged 3 years and over. Playfoam also works well as a fiddle or fidget toy, as well as being a calming sensory resource.Playfoam is ideal for solo or group activities - use at home or in an educational or work environment.Playfoam’s bead-like structure enhances tactile awareness and promotes fine motor skills.The non-toxic formula ensures safe sensory play - suitable for children aged three years and older.Playfoam never dries out so it can be used over and over again - play with it straight out of the box.The unique mess-free product that will only stick to itself - not to the hands, hair, clothes or carpet!ng.Encourages creative play - it can be mixed with other Playfoam colours.Sparkle Playfoam is a great resource for use in sensory rooms and sensory dens.Shape the Sparkle Playfoam into anything you can imagine before squashing it down and starting it all over again. Playfoam is award-winning squishy, squashy, shaping fun! Playfoam® offers completely mess-free creative play fun for both children and adults. Playfoam - the mess-free tactile, creative sensory resource!
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